Animation Industry Employment Statistics: Workforce Data and Regional Trends
Explore measured animation employment across the United States, United Kingdom, and North American hubs, including workforce size, job patterns, roles, and regional change.
Statistics
Source-based figures about illustration & creative practice, with dates, definitions and links.
Explore measured animation employment across the United States, United Kingdom, and North American hubs, including workforce size, job patterns, roles, and regional change.
Explore art education participation statistics on school course access, arts instruction and resources, extracurricular opportunities, and adult learning in 2022.
Prints and multiples accounted for 12% of fine-art dealer sales value in 2025, while surveyed millennial HNWIs allocated 16% of their fine-art spending to prints in 2024/2025.
Arts and crafts participation varies by measure: 1.7% of people age 15 and over did crafts on a typical day in 2022–24, while 2022 survey results show how U.S. adults made crafts and attended craft fairs.
Survey results show how art-making varies by age, background, place, creative activity, and learning, while highlighting distinct ways people share and access the arts.
A source-based overview of picture-book and comic counts, recommended Australian illustration fees, and representation findings in UK children’s publishing.
Explore UK creative-industry totals, size bands and site locations alongside Swedish legal-form counts and Stockholm County’s 2024 figures.
A data-led look at U.S. artist labor force size and change, the occupations and industries represented, self-employment, usual work hours, unemployment, and second jobs.
Digital art creation statistics from surveys in Europe, the United States, and other markets show how creators start drawing digitally, use devices, combine media, and approach AI and NFTs.
Wacom’s consolidated sales, pen tablet and display revenue, Japan unit share, and limited survey findings offer a focused view of the digital drawing tablet market.
Explore measured patterns in creative self-employment, survey respondents’ income and working conditions, inclusion, and U.S. occupation-level data.
Explore survey findings on how often children and adults read comics and graphic novels, who reads them, reading engagement, and formats used.
Survey findings from Catalonia and the 2024 State of Illustration survey show how illustration work hours, earnings and month-to-month income differ across respondent groups.
Survey findings show how visual artists’ earnings and income sources vary across the UK, Finland, and the United States, with important differences in population and measurement.
Compare reported museum attendance across four jurisdictions, including Québec’s regional patterns, Italy’s venue and admission breakdowns, France’s totals, and England’s quarterly matched-site comparisons.
A source-based look at global online art and antiques sales, dealer channel shares, collector use of digital buying, and galleries’ online practices.
About 12% of U.S. adults reported acquiring visual art in the 12 months before the 2022 survey. Separate research on surveyed high-net-worth collectors shows how their fine-art purchases, spending, and sales channels compare.
Explore art supplies retail sales statistics across U.S. and Canadian markets, specialty retailer sales, shopping channels, product categories, artist spending, and Middle East and Africa forecasts.
Explore comic book sales statistics for 2023 and 2024, including market totals, formats, trade categories, Australian graphic novel units, and French segment trends.
Explore where graphic designers work, the projected 2025–2035 employment outlook, 2025 wage levels, unemployment and self-employment measures, and software skills named in U.S. job postings.